This is the witty, mock-travelogue entry on Fionavar in The Dictionary of Imaginary Places, by Alberto Manguel and Gianni Guadalupi. Reprinted with kind permission.
FIONAVAR, a land of undetermined location. At present, barring
divine intervention, Fionavar can only be reached with magical
assistance - either from the mages and sources of the Council of
Mages, using the skylore they command, or from the priestesses of the
Mother Goddess, Dana, tapping into the earthroot (avarlith).
Fionavar has an exceptional variety of geographical features
to interest the traveller. In the south the benign weather and soil
conditions have combined to make the country of Cathal a veritable
garden. Nowhere is this more evident than at the Summer Palace of
Larai Rigal, where the spectacular walled gardens (designed by the
gifted T'Varen in the reign of Thallason) extend for miles and
include a variety of flora and fauna found nowhere else in Fionavar.
The gardens are divided by streams crossed by nine bridges - one for
each of the historical provinces that became Cathal. Near the
northern wall of the gardens of Larai Rigal may be found the large
lyren tree that legend holds to be the site of the first meeting of
Prince Diarmuid of Brennin and Sharra, Princess of Cathal, in the
last days before the Second War against Rakoth Maugrim.
The traveller with a liking for such things should not leave
Cathal without sampling m'rae the celebrated liqueur (best drunk
chilled), or tasting the much-praised sherbets of the Garden Country.
Travel northward to the High Kingdom of Brennin must be
accomplished by a barge crossing between the coastal cities of Cynan
and Seresh. This should not deter the traveller from journeying
north from Larai Rigal to view the magnificent coursing of the Saeren
River through its gorge. The gorge itself is impassable to all but
the most well-equipped and trained mountaineers.
Brennin enjoys a temperate climate (except in certain periods
of historical crisis) and has extensive agricultural land under the
plough. The largest city, Paras Derval, shares its name with the
Royal Palace built on the slope northeast of town. The town itself
offers easily the best selection of items for purchase in Fionavar -
particularly the wonderfully crafted cloth goods, from table
coverings and tapestries to sweaters and coats. Paras Derval is also
celebrated for its beer, and the number of taverns there is
extraordinary. Of these, The Black Boar is recommended for its
historical associations with Prince Diarmuid and others.
Within the Palace itself the Great Hall (designed by Tomaz
Lal) must be seen, with its twelve massive pillars, mosaic-inlaid
floor, ubiquitous tapestries and the justly celebrated stained-glass
windows of Delevan. Ideally the hall should be visited at sunset,
when the play of light on the westernmost window, showing Conary and
Colan, the High Kings during the First War against Maugrim (the Bael
Rangat), is most pleasing.
West of Paras Derval lies the Mörnirwood, or Godwood, wherein
is found the Summer Tree, long bound up with the fate and power of
the High Kings of Brennin. Access to the Godwood and the tree is
strictly controlled, and the casual traveller is unlikely in the
extreme to have occasion or opportunity to go there.
The easternmost province of Brennin, Gwen Ystrat, has long
enjoyed a special status by virtue of its ancient connections with
Dana, the Mother Goddess, and the priestesses who serve her. The
welcome travellers receive in these parts is likely to depend
directly upon whether they are male or female. Men will be expected
to give a ceremonial offering of blood to the goddess should they
wish to view the temple and its grounds in the town of Morvran, along
the shores of Lake Leinan. Uninhibited travellers should note that
the Midsummer Eve Festival (Maidaladan) is notorious for the
unbridled eroticism associated with its celebrations in Morvran.
East of the town, almost in the foothills of the southern arm
of the Carnevon Range, lies the goddess's sacred cave of Dun Maura,
shrouded in historical and religious associations. Incidentally,
Gwen Ystrat is noted for the quality of its wines, particularly the
white.
North of Brennin, running all the way up to the evergreens of
Gwynir, lie the vast grazing lands of the Plain, home to the Dalrei
(the Riders) and to enormous numbers of the eltor, the creatures upon
which the Dalrei depend for their subsistence. The fortunate
traveller may be permitted to watch a tribe of the Dalrei in their
highly ritualized hunting of a 'swift' of eltor, and, if even more
fortunate, may be invited to one of the open-air barbecue feasts that
often follow the hunting. Caution is advised with respect to the
consumption of sachen, the very potent liqueur favoured by the Dalrei.
West of the Plain lies the ancient forest of Pendaran, the
Great Wood. There have been reports of a lessening of this sentient
forest's antipathy to intruders of all kinds, but pending
confirmation of this the traveller is advised to stay well clear of
what may still be a very dangerous area. The one exception, for the
adventurous, might be to take a sea voyage north from Taerlindel or
Rhoden to the Anor Lisen (Tower of Lisen) at the edge of the sea,
just at the western edge of Pendaran. The tower itself is off limits
to travellers, but this wild, romantic strand was the setting for the
reunion of Arthur, Lancelot and Guinevere in the days of the Second
War, as well as the place where the beautiful Lisen of the Wood leapt
to her death at the time of the First War.
The northern lands of Andarien and Sennett Strand are only
now undergoing extensive rehabilitation, after more than a thousand
years of lying ruined and desolate. Andarien, for students of
military affairs, was of course the setting for the last battle in
the Second War, and the site can readily be visited. Farther north,
approached with some difficulty through a singular lack of
travellers' amenities, may be seen the rubble of the fallen towers of
Starkadh, the fortress of Rakoth Maugrim the Unraveller. The
traveller who does venture this far will be rewarded with
unparalleled views of Rangat Cloud-Shouldered, the magnificent
mountain which utterly dominates the skyline. At one time this area
was regrettably unsafe, but there have been no reports of the
malevolent svart alfar for quite some time.
Between Andarien and Pendaran Wood lies the blurred outline
of Daniloth, the realm of the lios alfar. Although no longer known
as the Shadowland since the overthrow of Rakoth, the land of the lios
is not one where travellers may go with impunity even now, and so,
barring an express invitation this, too, is a place best avoided -
despite the lure of sites such as the upward-flowing falls of
Fiathal, or the Mound of Atronel whereon sits the crystal throne of
the lios alfar.
East of the dividing mountain ranges of Carnevon and
Skeledarak lies the tragically desolate wilderness of Eridu. In the
Second War the evil Rakoth Maugrim caused a genocidal death-rain to
fall throughout this land, and as a result the once-magnificent
cities of Akkaize, Teg Veirene and Larak are only now being
resettled. In the north of Eridu, still keeping much to themselves
under the current reign of King Matt Sören (though less so than
before), dwell the Dwarves of Banir Lök and Banir Tal - the Twin
Mountains in the bowl of which lies the legendary Calor Diman
(Crystal Lake). Other than the Dwarves themselves only two people -
Loren Silvercloak, once First Mage of Brennin, later counsellor to
King Matt; and Kimberly Ford, who came from our own world to briefly
become the Seer of Brennin in the days of the Second War - have been
permitted to enter the meadow of the Crystal Lake, and neither has
offered an account of what they saw there.
Fionavar's prehistory is hazy. Originally there appear to
have been only two peoples (aside from the various gods and
goddesses) inhabiting it: the Paraiko (Giants) and the Kings of the
Wild Hunt. These were followed by the lios alfar and the Dwarves; it
is a matter of some dispute which race came first.
Many years later Men arrived on the Plain and across the
mountains in Eridu, and in the south, in the provinces that became
Cathal after unification. The rise of Men as a formidable race
coincides with the arrival of Iorweth Founder from over the sea to
the west. Legend has it that he was summoned by the god Mörnir to
the place of the Summer Tree, and near that wood founded the city of
Paras Derval and then shaped the High Kingdom of Brennin.
The epochal conflict in Fionavar's ancient history was the
Bael Rangat, fought against the fallen god Rakoth Maugrim the
Unraveller. The evil Unraveller, based in his fortress of Starkadh
far in the north, was only defeated after very great hardship by an
army led by Conary the High King of Brennin and, after Conary's death
in battle, by his son Colan the Beloved. The Dalrei, led by Revor,
their Aven ('Father'), were instrumental in the battles that led to
victory, and as a consequence Colan ceded the Plain to Revor and his
heirs forever. Rakoth was captured, but being 'outside of time'
could not be slain. Instead he was bound in magically forged chains
beneath the great mountain, Rangat, and five wardstones were shaped
to be given to the people of Brennin, Cathar, Eridu and the Plain,
and to the lios alfar in Daniloth. The wardstones were designed to
give warning if Rakoth ever exerted his powers to attempt to achieve
his freedom.
(Guy Gavriel Kay, The Summer Tree, Toronto, 1984; Guy Gavriel Kay,
The Wandering Fire, New York, 1986; Guy Gavriel Kay, The Darkest
Road, New York, 1986)
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